What came before AI_

3D

Modelling, rendering and animation in advertising production. This is the technical base that holds up everything else: after years deciding camera, light and material in 3D, you don't treat generative imagery as a lottery.

01 Campaign · Babel

Nova Sabesp

For the campaign “A Nova Sabesp tá com tudo, investindo os tubos”, we built a procedural pipe system that allowed continuous camera moves with no cuts. The main piece then produced animated adaptations in several formats and high-resolution renders for OOH and print.

Format adaptations

02 Character library

Itaú — Characters

A 3D character library built to render at scale: each figure in several poses and environments, with key visuals and detail crops. The work here isn't modelling one good-looking character — it's modelling one that survives appearing across dozens of pieces without losing its identity.

03 Product

Itaú Card

Product render and animation: material, reflection and microtexture resolved in 3D, where each of them can be controlled independently.

04 Product launch

Neodent App

Launch film for the app, from storyboard to animation. The frames below are the original storyboard — the same logic of resolving the piece on paper before spending render time, which today repeats itself with the plates.